Roblox Partners with Netflix, Lionsgate to Launch Self-Service Licensing Platform


Key Highlights :

Roblox introduces License Manager for successful IP licensing.

Launch partners are Netflix, Lionsgate, Sega, and Kodansha.

Targets 10% of total world game-content revenue from creator monetization.

Key Background :

Roblox's new License Manager is a strategic initiative aimed at transforming the IP licensing ideology in user-generated games. Previously, using third-party IP in games involved cumbersome negotiations, multiple legal approvals, and lots of back-and-forth communication. Such a painstaking process deterred most small creators from trying to acquire rights for famous characters or stories.

By centralizing and automating the process of licensing, Roblox takes away gigantic barriers. IP owners can upload their assets on the website, set up terms of use, and sell them to a huge pool of creators directly. This brings down the time and effort of accessing licensed content in the market by months to days or hours.

The launch features several of the hottest international franchises. Netflix contributes Stranger Things and Squid Game, both extremely popular franchises with massive pop culture fan base. Lionsgate contributes fan-franchise properties such as Twilight, Saw, Divergent, and Now You See Me. Sega's Like a Dragon franchise will be appealing straight to gamers, and Kodansha's upcoming manga titles will also gain appeal among global anime fans.

This action reflects Roblox's intention to be something beyond a platform for game development. With more than 97 million active users on a monthly basis, the company believes that it can become an end-to-end destination for entertainment. By facilitating official content creation through large IP, Roblox can achieve better-level engagement, longer average session times, and better monetization for all parties.

The statistics bear this out. Creators on the Roblox platform made almost a billion dollars in 2024 and, with their sights now set on breaking it in 2025, the platform is going to be a giant in the creator economy. By providing tools such as License Manager, Roblox allows developers to collaborate with known characters and storylines legally, which can result in more quality games and more retained users.

Forward, Roblox will extend License Manager's functionality by introducing more IP owners and providing differentiated types of licenses—not only full experience creations but also branded assets, game passes, or thematic overlays. This scalable model puts Roblox at the nexus of gaming, entertainment, and intellectual property licensing, enabling richer and more lucrative ecosystems for brands and developers.